A rating system built by measuring role-adjusted individual impact, not raw kills.
Why Build ARIA?
Agent-Role Impact Assessment (ARIA) is an evaluation system that measures individual
contribution, adjusted for the player's role and the agent they play. Rather than rating
all players against a single leaguewide baseline, ARIA compares Initiators against
Initiators and Duelists against Duelists.
The main purpose is to try and quantify how a player has performed relative to role
expectations and to be able to compare players across different teams and tournament
contexts on a fair basis.
What it shows
One number per player (0–100). Calibrated against role peers, so a
Controller isn't punished for not getting first kills.
Both Tier 1 and Challengers. Same formula, same scale but compared to
their own tier level baselines.
Prospects re-scores T2 players against T1 baselines to try to predict
what a move to higher competition might bring.
A player's archetype across 6 values: Kills, Chip Dmg (damage beyond
kills), First Contact (first kills minus first deaths), Utility, Survivability and
Carry Potential.
Form trajectory. Recent form per event and the year-over-year career
arc on every player profile.
What it doesn't show
IGL value, comms quality, mid-round adjustments or anything else you can only see by
watching VODs.
The true value of space creation from Duelists.
"Will this player succeed in T1?" The most-similar T1 pro is a style match,
not a tier prediction.