A rating system built by measuring what actually contributes to round wins.
Why Build ARIA?
Agent-Role Impact Assessment (ARIA) is an evaluation system that measures individual
contribution to round wins, adjusted for the player's role. Rather than rating all
players against a single leaguewide baseline, ARIA compares Initiators against
Initiators and Duelists against Duelists.
The main purpose is to try and quantify how a player has performed relative to role
expectations and to be able to compare players across different teams and tournament
contexts on a fair basis.
What it shows
One number per player (0–100). Calibrated against role peers, so a
Controller isn't punished for not getting first kills.
Both Tier 1 and Challengers. Same formula, same scale but compared to
their own tier level baselines.
Prospects re-scores T2 players against T1 baselines to try to predict
what a move to higher competition might bring.
A player's archetype across 6 values: Survivability, Damage, First
Bloods, Positioning (First Deaths), Utility and Carry Potential.
Form trajectory. Recent form, year-over-year career arc, and a
"trending up" tier for prospects who are improving fast.
What it doesn't show
IGL value, comms quality, mid-round adjustments or anything else you can only see by
watching VODs.
The true value of space creation from Duelists.
Opponent strength or schedule difficulty (the math gets too noisy).
"Will this player succeed in T1?" The most-similar T1 pro is a style match,
not a tier prediction.